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gemelli david wrote:
>
> Here I am again with various radiosity small scenes (just for fun)
>
> two interior scenes:
> as usual, a white inverted sphere with ambient set to 1.0 for light.
> the corridor has scattering media and a small area_light (my
> parameters was too high: 3h20 for this small image).
>
> the metallic sphere is a new test for rendering accurate metal textures
> (first try with this scene, not too bad I think).
Looks very nice.
When I'm doing metal (or other shiny, reflective surfaces), I usually
reduce the diffuse by (1-reflection)*(standard diffuse finish), or maybe
a little more. I find this gives excellent results, though in the case
of variable reflection, I tend to end up pulling a reasonable-sounding
number out of the air and using that.
-Xplo
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